Over the past 30 years, there have been some
dramatic changes to the creative media industries ownership and structure.
Film - The film industry is one of the most successful types of entertainment,
the six main subsectors are; development, production, facilities, distribution,
exhibition and export, these roles are filled with both small and large
companies. Production companies are often set up and then close down when the
production is complete, there are around 400 'permanent' (registered) companies
in the film industry but this varies depending on how many productions are
being worked on. This industry alone contributed £4.3 billion towards the UK
economy in 2006, which was a massive increase from 2004 being £3.1 billion,
while there is money to be made in film the amount of illegal downloads and
copying of films have reduced the industry by £404 million in 2007.
There are around 27,800 people that work in film,
which makes up for 5% of the creative industries workforce, with 91% of the
film production workforce being freelance or self-employed. Film production
crew earn an average gross income of £33,762, but film work often only forms
part of their income as it is common to have other jobs when not in production.
For people who are looking to work in film, they often look for the companies
that produce box-office hits reviews; these top film production companies are
high earners, producing work people want to see. Some of the top production
companies include;
· Fox Entertainment –
founded in 1035 and based in Los Angeles, California, this company has many
well-known subsidiaries, such as 20th Century Fox, Fox Search Light
Pictures and Fox Atomic; these produce a wide range of programs and feature
length films. 20th Century Fox have produced such franchises as
‘Star Wars’, ‘X-Men’, ‘The Simpsons’, ‘Batman’, ‘Die Hard’ as well as many
others.
· Paramount Motion Pictures
Group – this is the oldest production company that’s still making films in
America, they have seven subsidiaries and won many awards for films. In 2005,
Paramount purchased DreamWorks, but it did not include DreamWorks Animation
SKG, however they do distribute the DreamWorks animations. Paramount has
produced shows such as ‘Superman’ and ‘Popeye’; they also own rights to most of
the Cannon Films Library, New World Pictures Library, Carolco Pictures and CBS
Television.
· DreamWorks Animation SKG
–This part of the DreamWorks company is probably the most prominent, including
productions such as ‘Spirit: Stallion of the Cimarron’ and ‘The Road to El
Dorado’. DreamWorks has partnered with Aardman Animations producing ‘Chicken
Run’ and also released the ‘Shrek’ films. This company has produced and
distributed over ten films that have had box-office totals of $100 million or
more.
· Walt Disney Motion Pictures
Group – This company was established in 1953, it was formed under the name
of Buena Vista Distribution, this part of the company handles the distribution
of films produced by Walt Disney Studios and Marvel Studios (as of 2012). Some
of the most popular films produced by this company include; ‘Pirates of the
Caribbean: On Stranger Tides’ -‘Dead Man’s Chest’, ‘Alice in Wonderland’, ‘The
Avengers’, ‘Toy Story 3’ and many more. Disney is the only top Hollywood
production studio that made more than four films reaching the $1 billion mark
in worldwide grosses, two of them being in one year alone. Since the company
works with children’s television, movies and animations, sixteen of the twenty
highest grossing films had a PG rating. They also distribute films by Pixar
Animation, ESPN Films, Touchstone Pictures, Studio Ghibli and more.
· Time Warner – Including
Warner Bros. Entertainment, Home Box Office, Time Inc. and Turner Broadcasting
System, the divisions of this company are well known, Time Warner focuses on
growth through initiatives such as Warner Bro’s Studio 2.0 and KidsWB.com. This
film company produces videogames, including ‘LEGO Harry Potter’ and ‘Batman
Arkham Asylum’.
Radio - The radio industry is hard to define now let alone in the future as
audio content can now be distributed through many platforms as media and
telecommunications are being merged across the board. Companies who broadcast
through radio have a regulator, known as OFCOM, they do regular checks to make
sure that what they are broadcasting is not offensive or abusive to anyone.
Over 22,800 people are employed in the radio industry in a wide range of
occupations, which is more than terrestrial TV, this makes up for about 5% of
the entire creative industries workforce that has around 350 organizations.
Radio has a highly skilled and well qualified
workforce, of which almost two thirds are graduates and a quarter are freelance
or employed on contracts of less than a year. The average income received by
the radio workforce is low at £29,200, compared with the creative industries
workforce as a whole, £32,200. Permanent employees in the radio industry have a
much higher average income than those working as freelancers (averages of
£31,800 and £20,500). Employers in this
industry vary in size, from the BBC and larger commercial radio companies to
non-profit community radio stations (run mainly by volunteers), there are three
main sectors;
·
Publicly funded - this type of broadcasting receives funding from the public (such as TV
license fees, public and commercial financing and from individual
contributions) this includes radio, TV (the BBC) and other electronic media outlets.
this consists of radio stations like Radio 1 and the BBC, the biggest single
employer in the industry with almost 11,000 people, these consist of 11
national UK services, the World Service and a range of more local stations. BBC
investment in its UK radio services was over £430 million in 2006 / 2007, they
have a current share of over half all listening hours, this is mainly of
listening to national networks (80%) rather than local services (20%). This
sector is funded by taxes and also the lottery and employs around 48% of the
radio industry.
·
Commercial - the revenue that comes from advertisements is used to fund this sector
and employs around 43% of the radio industry, he majority of local and regional
commercial radio stations are in group ownership, some groups focusing on one
part of the country and others on particular formats while the two largest
groups have a different range of services
across most of the UK.
·
Community and voluntary - this sector of the radio industry primarily provides local services for
the good of the public, or particular communities. The people that provide this
service do not make any financial profit and uses any profit that is produced
for securing or improving the service given.
Games - The computer gaming industry has recently experienced a massive growth
in its audience and incredible advantages in technology and creative
possibilities. 8,850 people are employed in this industry, which makes up for
2% of the whole creative industries, there are around 220 businesses; 115 being
game development companies, 30 games publishing companies and 35 games support
companies, but 8% of the workforce is either freelance or self-employed. With
68% of the workforce having a degree, 27% of the degrees held by employees in the
games industry are media related.
The average income received by this sector is
£37,364, which is higher than the average received by the creative industries
workforce as a whole being £32,200, generally salaries of women are higher than
men due to a higher proportion of the female workforce being involved in
marketing and management posts.
Animation – The animation industry stretched across many of the creative industries,
animated content can be found on television, in feature films, advertisements,
websites and computer or video games. It can generally be divided into four
sections;
· Stop frame -Stop frame or stop motion animation uses models,
puppets or other 3D objects. The model is photographed, then moved a fraction
by the animator and photographed again. When the photographs (or frames) are
played at normal speed, the images appear to move.
· 2D drawn or traditional - 2D drawn animation
consists of a series of images which the animator draws on special paper. Each
image represents one stage of a movement, for example, of a character walking
or smiling. Traditionally the images are traced onto film and coloured. Scenery
is then added by layering sheets of film. Increasingly, however, the images are
scanned into a computer and coloured using specialist software. When viewed at
speed and in sequence the images appear to move.
· 2D computer generated - the animator works with a
specialist software package which is used to create and animate characters, and
add scenery and a soundtrack.
· 3D computer generated (CG) -3D CG animation uses
specialist software to create animations. This technique is often used in
feature films and computer games.
Although some animators create their own
characters and stories, others follow a brief from a director, animation
director or key animator. Often they work with established characters and
layouts. The starting salary for a newly-qualified animator may be from around
£19,440 a year. UK animation companies employ around 4,700 people with a
further 1,100 employed in key animation roles in other creative industries, 38%
of the people are freelance or self-employed and 92% of people working in
animation are graduates and 48% of these hold postgraduate qualifications.
In total, the global market for all forms of
animation is currently estimated to be worth £50 billion p.a. In order to be a
competitor and secure the greatest profit from the international market for
animation, the UK's animation businesses will increasingly rely on a highly
skilled and specialized workforce that understands the market.
Publishing - The publishing industry is made up of different sub‐sectors, these
include: books, journals (including electronic journals), newspapers, news
agencies, magazines and business media, directories and databases, newsletters
and reports. Newspapers, covering both national and local, are the biggest sub‐sector,
employing over 60,000 people, which makes up around 30% of the sector.
The smallest sub‐sector is News Agencies, which
has around 24,000 employees. There are over 200,000 people employed in the
publishing industry and it generates a turnover of £8.3 billion Gross Value
Added, which makes this industry one of the biggest earners for the UK creative
media industries.
Interactive Media - Interactive media industry is quickly changing and, much like the radio
industry, it is defining it can be difficult. It broadly refers to digital
media with which the user actively interacts in order to change or affect their
experience, and which can only be experienced through interaction. Interactive
media products include web sites, multimedia catalogues, Digital Advertiser Locations
and other red-button interactive television destinations, and computer games.
These products are distributed to devices either
via a network or on physical media (such as mobile phones, televisions,
kiosks). The industry is divided into: web and internet; offline multimedia;
companies specializing in mobile content; and interactive TV. This industry is
worth several billion pounds, but it’s products support a far larger economy.
Advertising / Marketing – Companies in this industry create advertising campaigns, implement
public relations campaigns, and engage in media buying, among other advertising
services. Major companies include Interpublic and Omnicom, (both headquartered
in the US), Dentsu and Hakuhodo DY Holdings (both based in Japan), Publicis
(France) and WPP (Ireland). This industry is intended to persuade their
audience (viewers, readers or listeners) to take some action, this usually
means for them to purchase or consume a product or service. This is also
another sector (like radio and interactive media) that crosses multiple platforms
like broadcast, print, billboards and online, this industry leads the way with
the cross-platform innovation as campaigns cross boundaries between TV, radio,
print, billboards and interactive media.
This sector produces around £6.2 billion annually
consisting of around 13,000 businesses. Demand for advertising and marketing
services comes largely from businesses that sell consumer products,
entertainment, financial services, technology, and telecommunications. The profitability
of individual companies depends on creative skills and maintaining client
relationships. Large companies benefit from being able to serve the varied
needs of major customers. Small companies can compete by focusing on niche
markets or by offering lower pricing.
Photo Imaging / Photography - The photo imaging industry includes:
- Image producers (including laboratories and minilabs)
- Photo retail
- Picture libraries and agencies
- Manufacturers
- Support services (such as equipment hire and repair).
There are around 44,000 people who are employed
in this industry, with nearly 14,000 companies. The pace that technology is
advancing means that businesses and freelancers in the industry must develop
strong market awareness and demonstrate flexibility to adapt rapidly to new business
opportunities. Wider internet access and the opportunity for image sharing
across a number of platforms, makes an understanding of intellectual property
rights and how to protect them increasingly important. The average income received by the photo imaging workforce is £20,450,
which is low compared with the average income of the creative industries
workforce as a whole, £32,200.
Structure of different sectors -
Public Sector - this type of broadcasting
receives funding from the public (such as TV license fees, public and
commercial financing and from individual contributions) this includes radio, TV
(the BBC) and other electronic media outlets.
Private Sector - this type of broadcasting
does not receive funding from the public or government but from private
investors and is run by companies or individuals; this would include TV
channels such as ITV.
Conglomerate - This is a combination of two or more corporations engaged in entirely
different businesses together into one corporate structure, usually involving a
parent company and several subsidiaries. A media conglomerate describes
companies that own large numbers of companies in various mass media such as
television, radio, publishing, films and the internet. The Walt Disney Company
is one of the world's largest media conglomerates, along with others,
including:
·
News Corporation - in 1980 Rupert Murdoch consolidated his US and Australian holdings into
News Corporation, this global media conglomerate has a considerable market
share in just about every type of media imaginable. It owns many broadcast
television stations, television production companies, motion picture corporations,
magazines, newspapers, satellite, cable, book publishing, advertising, digital
broadcasting and MySpace.
·
Viacom – short for Video & Audio Communications, in June 1971 Viacom
established itself as a public company, then in 1983 they formed a joint
venture with Warner Communication Inc. and Warner Amex Cable Company. Today, this
company is one of the world's largest media conglomerates, behind The Walt Disney
Company and News Corporation, Viacom has revenue of $9.34 billion in the US
alone and around 12,000 employees.
·
Time Warner - this is the world's fourth largest entertainment conglomerate, Warner
Communications, Inc. and Time, Inc. (along with the assets of a third company,
Turner Broadcasting System, Inc.) forms the current Time Warner.
·
Comcast - Comcast Cable was originally formed as American Cable Systems in 1963
and was founded by Ralph J. Roberts, the parent company for this conglomerate
is NBC Universal, and this is the largest cable and television operator in the
US and supplies around 9.34 million residential telephone lines. Comcast also
has significant holding in several cable networks (including E! Entertainment
Television, Style Network, G4, The Golf Channel and NBC Sports Network),
distribution (The Platform), and related businesses.
·
AT&T - formed in 1983, this is one of the largest providers of local and long
distance telephone services in the US, they have over 81.6 million wireless
customers and more than 150 million total customers.
Merger - a merger is a
tool used by companies for the purpose of expanding their operations, aiming
for an increase of their long term profitability. Usually mergers occur in a
consensual (occurring by mutual consent) setting where executives from the
target company help those from the purchaser in a due diligence process to make
sure that the deal is beneficial to both parties.
Vertical integration – this is the process in which numerous steps in the production and/or distribution
of a product or service is controlled by a single company, in order to increase
that company’s power in the marketplace. While you might recognize most
products by their brand name printed on it, many companies are involved in
developing that product, which mean that these companies are necessarily not
part of the brand you see.
There are 3 types of Vertical Integration:
- Backward integration – Where a company
tries to own an input product company. Like a car company owning a company
which makes tires.
- Forward integration – Where a company
tries to control the post production areas, like the distribution network.
This would be like a mobile company opening its own Mobile retail chain.
- Balanced integration – This is a mix of
forward and backward integration, a balanced strategy to take advantages
of both.
Horizontal integration - (also known as lateral integration) this is a strategy to increase your
market share by taking over a similar company. Horizontal Integration normally
happens when mergers and acquisitions happen in order to increase the reach of
an entity. An example of Horizontal Integration would be something like You
Tube, which was taken over by Google mostly because it had a strong and loyal
user base.








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